Why VR Gaming Still Hasn’t Gone Mainstream
Virtual reality has been labeled “the future of gaming” more times than most players can count.
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Virtual reality has been labeled “the future of gaming” more times than most players can count.
For decades, PC and console gaming followed largely separate paths. Consoles offered fixed hardware, standardized performance, and simplicity.
What does the Epic vs. Google ruling and the cracking of the US app store mean for PC to mobile gaming?
The PC hardware world runs on cycles of anticipation. Just as gamers and creators finally settle into a new generation of processors, the next wave starts looming on the horizon.
For most of gaming history, platforms were walls. You picked a console or a PC and that choice quietly shaped who you played with, how competitive your matches felt, and even how long a game stayed alive.
For decades, the line between console gaming and PC gaming felt clear and rigid. Consoles were defined by simplicity, fixed hardware, curated storefronts, and tightly controlled ecosystems.
The dust has finally settled on the most chaotic holiday shopping season the first person shooter genre has seen in years.
Some games launch loud, burn bright, and disappear within a year. Others refuse to die.
For PC gamers, frames per second is not just a number. It is the difference between a game that feels smooth and responsive and one that feels sluggish or inconsistent.
For as long as PC gaming has existed, cooling has been part of the conversation.
Skill trees have become one of the most recognizable progression systems in modern games.
There was a time when buying a game felt final in the best possible way. You paid for it, brought it home, and that copy became yours.
For many PC gamers, performance discussions tend to orbit around graphics cards, CPUs, and memory.
PC gaming has always lived at the intersection of performance, preference, and possibility.
In modern games, very few things feel as immediately satisfying as landing a hit.