The Hardware Cheat Threat: How DMA Cheats Work and How Modern Anti-Cheat Systems Fight Back
For years, the standard mental model of PC cheating was software fighting software.
Anti-cheat for games
For years, the standard mental model of PC cheating was software fighting software.
For years, the basic punishment loop in online gaming was painfully predictable. A player cheated, the publisher banned the account, and the same player returned under a fresh username before the evening was over.
Competitive shooters have always had a cheating problem, but the shape of that problem has changed. The old-school rage hacker was obvious.
Hardware-level input spoofing has become one of the dirtiest problems in competitive multiplayer because it hides in a space most players never see.
Competitive gaming has always lived or died on trust. Players can handle losing. They can handle getting out-aimed, out-rotated, out-drafted, or outplayed.
For as long as competitive shooters have existed, wallhacks have been one of the ugliest forms of cheating. Aimbots are obvious when they snap too hard. Speed hacks can look ridiculous.
If you have played a competitive shooter in the past few years, you have likely seen it happen in real time. A notification flashes across the screen.
For as long as competitive multiplayer games have existed, there has been a parallel effort to break them.