When Products Are Designed to Fail: France’s Fight Against Planned Obsolescence
For decades, many consumers have shared a quiet suspicion about modern electronics: devices do not seem to last as long as they used to.
For decades, many consumers have shared a quiet suspicion about modern electronics: devices do not seem to last as long as they used to.
For most of the internet’s history, operating systems stayed largely invisible in the debate about online safety.
For decades, the image of a serious PC gamer was almost always the same: a desk, a large monitor, a mechanical keyboard, and a powerful desktop tower humming away beneath the table.
For most of the history of PC gaming, Linux existed on the margins. Enthusiasts loved it for its openness, privacy, and control, but gamers rarely treated it as a serious platform for playing modern titles.
Few debates in gaming have lasted as long or burned as brightly as the supposed divide between “casual” and “hardcore” players.
Few things in gaming stir emotion as reliably as a ranked match.
You queue up believing the next game will reflect your true skill.
In recent years, the relationship between console manufacturers and the PC gaming ecosystem has been changing.
Nostalgia has always had a place in entertainment. Film buffs revisit classic movies. Music fans replay albums from high school. Readers return to beloved novels.
For decades, the gaming PC has lived in one place. A desk. A chair. A keyboard and mouse positioned with surgical precision. The glow of a monitor at arm’s length.
There are certain games that define a moment, and then there are games that continue to define entire generations long after their release.
For more than a decade, the gaming industry seemed locked in an arms race. Budgets ballooned. Marketing campaigns rivaled Hollywood.
There is something timeless about being stranded far from home. For decades, Star Trek: Voyager told a story about survival on the edge of explored space.
There is something uniquely satisfying about revisiting a game that sits right on the edge of two eras.
For most gamers, operating systems sit quietly in the background. California is advancing digital safety laws that push companies toward implementing age verification or age assurance systems.
When Star Wars Battlefront released in 2004, it offered something that fans of the Star Wars universe had imagined for decades but rarely experienced in games.